Refreshing, Chuck. Thanks for galloping by on Old Paint.
Best, Annie
www.annerunyon.com
----- Original Message -----
From: "Charles Carter" <[log in to unmask]>
To: <[log in to unmask]>
Sent: Friday, August 01, 2008 11:42 AM
Subject: Re: [SCIART] Your thoughts please
> Hey David -
>
> I think when we discuss the dumbing down of information we have to
> take reality into consideration. I think I'll probably offend a few
> people in here so i apologize in advance.
>
> Just as newspapers are becoming a thing of the past so is the way we
> used to interact with information. I was lucky to be part of a book
> project for McGraw-Hill, as an illustrator/co-author on a higher-ed
> geology textbook called Exploring Geology. (Cindy Shaw was also a huge
> contributor). We took the approach to present each chapter as a
> series of two page spreads with each spread depicting a topic or
> concept. This information was followed and built on when you turned
> the page and delved into the next two page spread. The entire book
> was done this way, leading us to take away the highest honor at McGraw-
> Hill this year for a textbook. And this book is centered and built
> around robust illustration.
>
> I feel that when we use terms like dumbing down materials we miss an
> important point. We live in an world where people and kids in
> particular deal with huge amounts of information in ways we could not
> conceive of when most of us were that age. Dumbing down has a
> negative connotation that I think makes a subtle implication that kids
> today are somehow less intelligent then we were at their age. That's
> very far from the truth in my opinion. The fact is that kids deal
> with things on a different level than we do - and in many cases (IMHO)
> are becoming more right brained because of sorting through a world
> that stimulates the visual side of their brains.
>
> The book we designed was visually based in how it teaches. It uses
> illustrations to get the concept across quickly and used text that was
> succinct and clearly written. The concept was that we live in a
> society where we compete with the likes of youtube, IMs, texting,
> games, TV and too many ways to gather information to name here. Kids
> today are bombarded with information and stimulation - as illustrators
> and educators I feel we need to appeal to the kids in a way that makes
> sense to them and makes them slow down enough to stop and learn.
> Dividing a book into two pages spreads was a simple idea and now it's
> a proven way to do that due to McGraw-Hill is following this idea with
> more of their books.
>
> I feel the book only builds on what we all do here in the guild - we
> use illustrations to teach and communicate and express ourselves. I
> think you have to work this way to deal effectively with everything
> else that is also out there competing for attention. It's a changing
> world and is getting only stranger as new and faster means of
> information become even more ingrained into society.
>
> Our job as illustrators and artists is to do work that conveys
> information in a way that society can relate to. We need to be better
> than our materials and think that each and every illustration we do
> will rise above some of the more mediocre materials as you stated. We
> are some of the creators of this new media and we have to take
> responsibility for the stuff that is fluff and bereft of information.
>
> I hear you in your feeling that people are a whole lot smarter then
> people give them credit for - I also work in the console game
> industry. And we get kids who come in to work as artists who can do
> things with the software that is frankly unbelievable. Some of these
> kids cannot draw to save their lives - but give them ZBrush and tell
> them to model something and the work produced is amazing in it's depth
> and content. They see things in ways we could not imagine just 10
> years ago, with a keener eye in some ways then many of us in this
> forum. But their talent can be raw in nature. Their whole world is
> now based around visual learning and playing and communication.
>
> In many ways I think kids almost communicate iconically. It's how
> they dress with logos and expressions on their clothes - their text
> messages are iconic in that they have almost done away with words.
> Pictures and videos are reference points for them to communicate ideas
> and concepts. And while a good lot of this is pretty shallow - the
> sheer amount of data they process is amazing. Just watch your kids
> text or use myspace or the internet in general. Or better yet watch
> how they play games - especially online games and how they build
> communities in ways that are visually and audio based, far beyond the
> things we did as kids.
>
> It's not that it's bad or good - it just is and we need to live in
> this world and build a better way for us to communicate what is
> important for them when they need to learn something. We have the
> tools to do this - we just need to use them and try to get a better
> understanding of the world they live in and be able to show them some
> depth can be had if we do our jobs right and help them slow down when
> needed. We need to embrace our audience and cater to them in ways
> that is not dumbed down nor infers a lowered expectation for their
> abilities. I'M NOT AN EDUCATOR NOR EDUCATED - just a self taught
> illustrator. So I can't speak to how you perceive students in your
> class - but I do look at my kids, and work with some very innovative
> authors, artists and illustrators and feel that today we have to
> change how we think and this means adapting to a slippery surface
> where education is.
>
> And those changes don't involve dumbing down anything... just
> presenting it in ways the audience better comprehends it.
>
> Maybe we should have a myspace or Facebook presence and see what
> happens? We might try to get down into the trenches and see where it
> goes. Just a thought and then watch and learn. There is nothing that
> says that those communities are just venues for advertising movies,
> music or personalities... why not interject some science in there too?
>
> Sorry - getting off my horse now.
>
> Chuck
>
>
>
> On Aug 1, 2008, at 10:33 AM, David Clarke wrote:
>
> > On Aug 1, 2008, at 8:40 AM, Bruce Bartrug wrote:
> >
> > think you've already selected the direction you want to go, ...
> >
> >
> > Hi Mieke,
> >
> > I have to agree with Bruce, you sound like you've got a great idea
> > brewing already. For a critical point, you might consider looking at
> > how the new media has changed society, its expectations and our
> > communications vis-a-vis science illustration. I work in education
> > (so maybe I'm a little biased or warped in my view) and many of my
> > colleagues and many folks I have spoken with in other "educational"
> > endeavors (e.g., museums, national parks) are complaining about the
> > dumbing down of all materials presented.
> >
> > There are of course exceptions to this (Cosmocyte's work for the
> > Food Detective, for example) but it seems that while the new media
> > has enabled us to share our knowledge much easier and
> > "democratized" communications somewhat, it has also lowered our
> > expectations of audience intelligence. [I realize "thems are
> > fighting words" but I could fill a football field with folks with
> > examples.] I don't know whether the abundance of new media
> > (animation, tv, games) have shrunk our attention spans so that
> > deeper thought has become hard work or if we the creators are
> > anticipating a dumbing down that we then are creating. Before you
> > think me a real prig, I think folks tend to be a whole deal smarter
> > than we give them credit and I push to challenge our students as
> > much as I can.
> >
> > Anyway, my point, Mieke, was that you might want to consider not
> > only the upside of the new media and its effect on a resurgence in
> > science illustration but it's downside also.
> >
> > It sounds like a wonderful opportunity. Good luck!
> >
> > -david clarke
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