On Nov 10, 2019, at 7:56 AM, Mieke Roth <[log in to unmask]> wrote:Hi Victoria,
These people are some of the best I know regarding substance designer. I hope they can help you
https://www.artstation.com/vrdo Just look at his money stack: it is completely proceduralhttps://www.artstation.com/jronn He made some of the most detailed organic materials I have ever seen.https://www.artstation.com/emrecancubukcu what he does with landscapes is out of this world
And just look at this collection if you want to see more great work. But I think one of the above, especially Jonas, would be able to help you.
Mieke RothCommunicates complex scientific subjectsin a beautiful, accessible and visible wayMieke Roth, MSc.Breehorn 468223 CN LelystadThe Netherlands+31 (0)6 37 280899
On Nov 9, 2019, at 6:39 PM, Mieke Roth <[log in to unmask]> wrote:
I will come back to you about that tomorrow, ok? I know a few really good ones, but I just saw the time and it’s 1.40 am over here ;-)
Mieke Roth+31 6 37280899
On Sun, Nov 10, 2019 at 1:37 AM +0100, "Victoria Fuller" <[log in to unmask]> wrote:HI Mieke, Thanks for the info! Might you know of someone who I could hire to do that, since I have a approaching timeline and it would take me too long to learn it, to get it done by the deadline?
On Nov 9, 2019, at 6:31 PM, Mieke Roth <[log in to unmask]> wrote:
The application to use is substance painter and substance designer. In designer you can make procedural skin and in painter you can use those materials to paint the texture onto your model. Designer has a rather steep learning curve but once you are skilled in it you can make any material you want to. 6000x4000 is actually vey big for textures to find online, if you really want to have detailed skin the best way to do it to make it yourself or ask an expert in designer to make it for you. I can work good in painter but I am not yet good enough, for what I am aiming for, in designer.
Mieke Roth+31 6 37280899Van: SciArt-L Discussion List-for Natural Science Illustration- <[log in to unmask]> namens Victoria Fuller <[log in to unmask]>
Verzonden: zondag, november 10, 2019 1:19 AM
Aan: [log in to unmask]
Onderwerp: [SCIART] Need to find a high resolution photo of a white rhino, or a realistic digital rendering of a rhino hidePerhaps someone might be able to help me with an issue.
I won an artist grant to make a realistic life-size inflatable of the extinct Northern White Rhino - which will inflate and deflate on a continuous cycle - representing the "here today, gone tomorrow" aspect of the extinction of the species, as it deflates, but also the hope that they will be able to bring it back with the sperm and egg that they saved from the species.
I need to find a very high resolution image of a side view, and then also head (front and side view) and front and back of the Northern White Rhino, so the inflatable company, who I hired, can use it for a print of the rhino hide onto the inflatable material. The highest resolution online I can find online is approximately 6000 x 4000 (around 20” x 30”) at 300 dpi, But I need to find a photo that is at least 600 dpi at real size (156” L x 72” H) which would be around 46800 x 31200 pixels. I need the viewers of the inflatable sculpture to see the wrinkles of the rhino up close and have it look real. It could be a southern white rhino, since they are close cousins, if I can’t find a good high res image of the Northern White Rhino.
Does anyone know of a source or photographer who I can get a photo like that from? I have done a search online, but I can’t find any images with high enough resolution.
Or does anyone know of a way to create a realistic rhino skin surface in a 3D program that makes surface wraps for digital 3D objects?
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